using System.IO; namespace UnityEditor.U2D.Aseprite { /// /// Parsed representation of an Aseprite Mask chunk. /// Not supported yet. /// internal class MaskChunk : BaseChunk { /// public override ChunkTypes chunkType => ChunkTypes.Mask; internal MaskChunk(uint chunkSize) : base(chunkSize) { } /// /// Read and store the chunk data. /// /// The active binary reader of the file. protected override void InternalRead(BinaryReader reader) { } } }