using Platformer.Core; using Platformer.Mechanics; using Platformer.Model; namespace Platformer.Gameplay { /// <summary> /// Fired when a player enters a trigger with a DeathZone component. /// </summary> /// <typeparam name="PlayerEnteredDeathZone"></typeparam> public class PlayerEnteredDeathZone : Simulation.Event<PlayerEnteredDeathZone> { public DeathZone deathzone; PlatformerModel model = Simulation.GetModel<PlatformerModel>(); public override void Execute() { Simulation.Schedule<PlayerDeath>(0); } } }