Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.37f1 (090b7797214c) revision 592759'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Education' Language: 'en' Physical Memory: 16089 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity 6000.0.37f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/abhipreet.singh/My project -logFile Logs/AssetImportWorker0.log -srvPort 50168 -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: C:/Users/abhipreet.singh/My project C:/Users/abhipreet.singh/My project [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [7304] Target information: Player connection [7304] * "[IP] 172.16.23.152 [Port] 0 [Flags] 2 [Guid] 3467270234 [EditorId] 3467270234 [Version] 1048832 [Id] WindowsEditor(7,W-DT-CR1-45) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [7304] Host joined multi-casting on [225.0.0.222:54997]... Player connection [7304] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 3.72 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.37f1 (090b7797214c) [Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.37f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/abhipreet.singh/My project/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08) Vendor: NVIDIA VRAM: 5980 MB Driver: 27.21.14.5785 Initialize mono Mono path[0] = 'C:/Program Files/Unity 6000.0.37f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity 6000.0.37f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity 6000.0.37f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56052 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity 6000.0.37f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.003467 seconds. - Loaded All Assemblies, in 0.654 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.425 seconds Domain Reload Profiling: 1043ms BeginReloadAssembly (160ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (55ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (328ms) LoadAssemblies (156ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (322ms) TypeCache.Refresh (321ms) TypeCache.ScanAssembly (281ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (426ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (372ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (200ms) ProcessInitializeOnLoadMethodAttributes (67ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.039 seconds Refreshing native plugins compatible for Editor in 2.16 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.081 seconds Domain Reload Profiling: 2108ms BeginReloadAssembly (211ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (34ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (89ms) LoadAllAssembliesAndSetupDomain (668ms) LoadAssemblies (465ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (329ms) TypeCache.Refresh (246ms) TypeCache.ScanAssembly (223ms) BuildScriptInfoCaches (68ms) ResolveRequiredComponents (13ms) FinalizeReload (1082ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (892ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (147ms) ProcessInitializeOnLoadAttributes (559ms) ProcessInitializeOnLoadMethodAttributes (171ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 3.05 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 206 Unused Serialized files (Serialized files now loaded: 0) Unloading 6561 unused Assets / (8.3 MB). Loaded Objects now: 7199. Memory consumption went from 176.2 MB to 167.9 MB. Total: 18.489000 ms (FindLiveObjects: 0.910900 ms CreateObjectMapping: 1.749000 ms MarkObjects: 9.060800 ms DeleteObjects: 6.766900 ms) ======================================================================== Received Import Request. Time since last request: 654.489536 seconds. path: Assets/InputSystem_Actions.inputactions artifactKey: Guid(2bcd2660ca9b64942af0de543d8d7100) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/InputSystem_Actions.inputactions using Guid(2bcd2660ca9b64942af0de543d8d7100) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1526cf67c1d1aaa9a72597cdbc7bb0b0') in 0.040559 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 19 ======================================================================== Received Import Request. Time since last request: 0.000017 seconds. path: Assets/DefaultVolumeProfile.asset artifactKey: Guid(3f9215ea0144899419cfbc0957140d3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/DefaultVolumeProfile.asset using Guid(3f9215ea0144899419cfbc0957140d3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1e3ee85287093c2e01e2184a29fd3edf') in 0.0012159 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.163 seconds Refreshing native plugins compatible for Editor in 1.78 ms, found 4 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.909 seconds Domain Reload Profiling: 2070ms BeginReloadAssembly (422ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (60ms) RebuildCommonClasses (139ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (556ms) LoadAssemblies (586ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (267ms) TypeCache.Refresh (159ms) TypeCache.ScanAssembly (144ms) BuildScriptInfoCaches (92ms) ResolveRequiredComponents (11ms) FinalizeReload (909ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (584ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (129ms) ProcessInitializeOnLoadAttributes (375ms) ProcessInitializeOnLoadMethodAttributes (65ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 43 Unused Serialized files (Serialized files now loaded: 0) Unloading 6581 unused Assets / (7.5 MB). Loaded Objects now: 7227. Memory consumption went from 154.0 MB to 146.5 MB. Total: 10.127900 ms (FindLiveObjects: 0.744700 ms CreateObjectMapping: 1.162300 ms MarkObjects: 4.365800 ms DeleteObjects: 3.854100 ms) Prepare: number of updated asset objects reloaded= 0