using System.Collections.Generic; namespace Unity.VisualScripting { // For some reason, Enumerable.Empty<T>() seems to allocate 240b in Unity, // even though Mono source seems to use a shared 0-length array instance. // Maybe it's an old version's bug? public static class Empty<T> { public static readonly T[] array = new T[0]; public static readonly List<T> list = new List<T>(0); public static readonly HashSet<T> hashSet = new HashSet<T>(); } }