using NUnit.Framework; using UnityEngine; namespace UnityEditor.Rendering.Tests.ShaderStripping { class ShaderExtensionsTests { static TestCaseData[] s_TestCaseDatas = { new TestCaseData(Shader.Find("Hidden/Internal-Colored")) .SetName("Given a shader from Built-in, the render pipeline tag is not found and is empty") .Returns((false,string.Empty)), new TestCaseData(Shader.Find("DummyPipeline/VariantStrippingTestsShader")) .SetName("Given a shader with a render pipeline tag, the pipeline is found") .Returns((true, "DummyPipeline")) }; [Test, TestCaseSource(nameof(s_TestCaseDatas))] public (bool, string) TryGetRenderPipelineTag(Shader shader) { return (shader.TryGetRenderPipelineTag(default, out string renderPipeline), renderPipeline); } } }