using UnityEngine.Scripting;
namespace UnityEngine.InputSystem.Processors
{
///
/// Normalizes a Vector3 input value.
///
///
/// This processor is registered (see ) under the name "normalizeVector3".
///
///
public class NormalizeVector3Processor : InputProcessor
{
///
/// Normalize . Performs the equivalent of value.normalized.
///
/// Input vector.
/// Ignored.
/// Normalized vector.
public override Vector3 Process(Vector3 value, InputControl control)
{
return value.normalized;
}
///
public override string ToString()
{
return "NormalizeVector3()";
}
}
}