using UnityEngine.Scripting; namespace UnityEngine.InputSystem.Processors { /// /// Normalizes a Vector3 input value. /// /// /// This processor is registered (see ) under the name "normalizeVector3". /// /// public class NormalizeVector3Processor : InputProcessor { /// /// Normalize . Performs the equivalent of value.normalized. /// /// Input vector. /// Ignored. /// Normalized vector. public override Vector3 Process(Vector3 value, InputControl control) { return value.normalized; } /// public override string ToString() { return "NormalizeVector3()"; } } }