import pygame from pygame.locals import * import sys import random pygame.init() clock = pygame.time.Clock() fps = 60 screen_width = ((864)) screen_height = ((936)) screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption('Flappy Bird') ground_scroll = 0 scroll_speed = 4 flying = False game_over = False pipe_gap = 150 pipe_frequency = 1500 last_pipe = pygame.time.get_ticks() - pipe_frequency bg = pygame.image.load('img/bg.png') ground_img = pygame.image.load('img/ground.png') class Bird(pygame.sprite.Sprite): def __init__(self, x, y): pygame.sprite.Sprite.__init__(self) self.images = [] self.index = 0 self.counter = 0 for num in range(1,4): img = pygame.image.load(f'img/bird{num}.png') self.images.append(img) self.image = self.images[self.index] self.rect= self.image.get_rect() self.rect.center= [x, y] self.vel = 0 self.clicked = False def update(self): if flying == True: self.vel += 0.5 if self.vel > 8 : self.vel = 8 if self.rect.bottom < 768 : self.rect.y += int(self.vel) if game_over == False: if pygame.mouse.get_pressed()[0] == 1 and self.clicked == False: self.clicked = True self.vel = -10 if pygame.mouse.get_pressed()[0] == 0: self.clicked = False self.counter += 1 flap_cooldown = 15 if self.counter > flap_cooldown: self.counter = 0 self.index += 1 if self.index >= len(self.images): self.index = 0 self.image = self.images[self.index] self.image = pygame.transform.rotate(self.images[self.index], self.vel * -3) else: self.image = pygame.transform.rotate(self.images[self.index], -90) class Pipe(pygame.sprite.Sprite): def __init__(self, x, y, position): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load('img/pipe.png') self.rect = self.image.get_rect() if position == 1 : self.image = pygame.transform.flip(self.image, False, True) self.rect.bottomleft = [x, y - int(pipe_gap / 2)] if position == -1: self.rect.topleft = [x, y + int(pipe_gap / 2)] def update(self): self.rect.x -= scroll_speed if self.rect.right < 0 : self.kill() bird_group = pygame.sprite.Group() pipe_group = pygame.sprite.Group() flappy = Bird(100, int(screen_height / 2)) bird_group.add(flappy) while True: clock.tick(fps) screen.blit(bg,(0,0)) bird_group.draw(screen) bird_group.update() pipe_group.draw(screen) screen.blit(ground_img, (ground_scroll, 768)) if pygame.sprite.groupcollide(bird_group, pipe_group, False, False) or flappy.rect.top < 0: game_over = True if flappy.rect.bottom >= 768: game_over = True flying = False if game_over == False and flying == True: time_now = pygame.time.get_ticks() if time_now - last_pipe > pipe_frequency: pipe_height = random.randint( -100, 100) btm_pipe = Pipe(screen_width, int(screen_height / 2) + pipe_height, -1) top_pipe = Pipe(screen_width, int(screen_height / 2) + pipe_height, 1) pipe_group.add(btm_pipe) pipe_group.add(top_pipe) last_pipe = time_now ground_scroll -= scroll_speed if abs(ground_scroll) >35: ground_scroll=0 pipe_group.update() for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN and flying == False and game_over == False: flying = True pygame.display.update()