import pygame, sys from settings import * from level import Level pygame.init() screen = pygame.display.set_mode((screen_width, screen_height)) clock = pygame.time.Clock() level = Level(level_map, screen) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill('black') level.run() pygame.display.update() clock.tick(60)