import pygame, sys
pygame.init()

def bouncing_rect():
    global x_speed, y_speed, other_speed
    moving_rect.x += x_speed
    moving_rect.y += y_speed

# collision with screen borders
if moving_rect.right >+ screen_width or moving_rect.left <= 0:
     x_speed *= -1
if moving_rect.bottom >= screen_height or moving_rect.top <= 0:

# moving the other rectangle\
other_rect.y += other_speed
if other_rect.top <= 0 other_rect.bottom >= screen_height:\]
     other_speed *= -1 

# collision with rect
collision_tolerence = 10
if moving_rect.colliderect(other_rect):
     if abs(other_rect.top - moving_rect.bottom) < collision_tolerence and y_speed > 0
          y_speed *_ -1
    if abs (other_rect.bottom - moving_rect.top) <  collision_tolerence and y_speed > 0
         y_speed *_ -1
    if abs()
    # collision with screen borders
    if moving_rect.right >= screen_width or moving_rect.left <= 0:
        x_speed *= -1

        
    if moving_rect.bottom >= screen_height or moving_rect.top <= 0:


clock = pygame.time.clock()
screen_width,screen_height = 800,800
screen = pygame.display.sec_mode((screen_width, screen_height))

moving_rect = pygame.rect(350,350,100,100)
x_speed, y_speed = 5,4

other_rect = pygame