import pygame, math, sys, random
from SettingsMP2 import *
from LevelMP2 import Level

#pygae setup
pygame.init()
screen = pygame.display.set_mode((screen_width, screen_height))
clock = pygame.time.Clock()
level = Level(level_map, screen)


while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        
    screen.fill('black')
    level.run()

    pygame.display.update()
    clock.tick(60)