import pygame, sys class Crosshair(pygame.sprite.Sprite): def __init__(self, picture_path): super().__init__() self.image = pygame.image.load(picture_path) self.rect = self.image.get_rect() self.gunshot = pygame.mixer.Sound("") def shoot(self): def update(self): self.rect.center = pygame.mouse.get_pos() pygame.init() clock = pygame.time.Clock() screen_width = 1920 screen_height = 1080 screen = pygame.display.set_mode((screen_width, screen_height)) background = pygame.image.load("Gun Shooter/back.png") pygame.mouse.set_visible(False) crosshair = Crosshair("Gun Shooter/direction.png") crosshair_group = pygame.sprite.Group() crosshair_group.add(crosshair) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() pygame.display.flip() screen.blit(background, (0, 0)) crosshair_group.draw(screen) crosshair_group.update() clock.tick(60)