import pygame import random import sys # Initialize pygame.init() WIDTH, HEIGHT = 800, 400 win = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Auto-Scrolling Platformer") clock = pygame.time.Clock() # Colors RED = (255, 0, 0) WHITE = (255, 255, 255) # Load and scale background image background_img_raw = pygame.image.load('retro-sci-fi-futuristic-background-.jpg') # <-- Change to your background image background_img = pygame.transform.scale(background_img_raw, (WIDTH, HEIGHT)) # Scale to fit window # Player setup player = pygame.Rect(100, 300, 30, 30) player_dy = 0 gravity = 0.6 jump_power = -13 on_ground = False # Load Angry Bird image angry_bird_img_raw = pygame.image.load('angry bird red.webp') # Replace with your filename angry_bird_img = pygame.transform.scale(angry_bird_img_raw, (30, 30)) # Match player size # Load Platform Image platform_image_raw = pygame.image.load('platform3.jpg') # Replace with your filename # Load Ground Image (Multiple Images for Smooth Scroll) ground_height = 40 ground_y = HEIGHT - ground_height ground_img_raw = pygame.image.load('ground1.jpg') # Replace with your filename ground_img = pygame.transform.scale(ground_img_raw, (100, ground_height)) # Scale to desired height # World elements scroll_speed = 3 platforms = [] platform_timer = 0 last_platform_x = WIDTH # Coin elements eggs = [] coin_timer = 0 coin_count = 0 # Track number of eggs collected coin_image_raw = pygame.image.load('Egg_angry_birds.webp') coin_image = pygame.transform.scale(coin_image_raw, (20, 20)) # Distance mechanic distance = 0 font = pygame.font.SysFont('Arial', 30) # Ground movement variables (15 images) num_ground_images = 15 # Now we have 15 images ground_x = [i * ground_img.get_width() for i in range(num_ground_images)] # 15 images def spawn_platform(): global last_platform_x y = random.randint(250, 270) platform_width = random.randint(80, 120) x = last_platform_x + random.randint(5, 20) last_platform_x = x plat = pygame.Rect(x, y, platform_width, 15) platforms.append(plat) def spawn_coin(): coin_x = random.randint(WIDTH, WIDTH + 200) coin_y = random.randint(150, 250) coin_rect = pygame.Rect(coin_x, coin_y, 20, 20) eggs.append(coin_rect) # Game loop running = True while running: clock.tick(60) win.blit(background_img, (0, 0)) # <-- Draw background image here for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Input keys = pygame.key.get_pressed() if keys[pygame.K_SPACE] and on_ground: player_dy = jump_power on_ground = False # Gravity player_dy += gravity player.y += player_dy on_ground = False # Ground collision if player.bottom >= ground_y: player.bottom = ground_y player_dy = 0 on_ground = True # Platform collisions for plat in platforms: plat.x -= scroll_speed if ( player.right > plat.left + 5 and player.left < plat.right - 5 and player.bottom <= plat.top + 5 and player.bottom + player_dy >= plat.top ): player.bottom = plat.top player_dy = 0 on_ground = True # Coin collision and cleanup for coin in eggs[:]: coin.x -= scroll_speed if player.colliderect(coin): eggs.remove(coin) distance += 50 coin_count += 1 # Clean up platforms = [p for p in platforms if p.right > 0] eggs = [c for c in eggs if c.right > 0] # Spawn elements platform_timer += 1 if platform_timer > 100: spawn_platform() platform_timer = 0 coin_timer += 1 if coin_timer > 150: spawn_coin() coin_timer = 0 # Distance update distance += scroll_speed # Move the ground images (scrolling effect) for i in range(num_ground_images): ground_x[i] -= scroll_speed # Reposition ground images when they move off-screen for i in range(num_ground_images): if ground_x[i] <= -ground_img.get_width(): ground_x[i] = ground_x[(i - 1) % num_ground_images] + ground_img.get_width() # Draw ground images (scrolling effect) for x in ground_x: win.blit(ground_img, (x, ground_y)) # Draw platforms with image for plat in platforms: scaled_platform = pygame.transform.scale(platform_image_raw, (plat.width, plat.height)) win.blit(scaled_platform, plat.topleft) # Draw eggs for coin in eggs: win.blit(coin_image, coin.topleft) # Draw player (with Angry Bird image) win.blit(angry_bird_img, player.topleft) # Draw UI distance_text = font.render(f"Distance: {distance // 10}", True, WHITE) win.blit(distance_text, (10, 10)) coin_text = font.render(f"eggs: {coin_count}", True, WHITE) win.blit(coin_text, (10, 40)) pygame.display.update() pygame.quit()