import pygame, sys from setting import * from level import Level #pygame setup pygame.init() screen = pygame.display.set_mode((screen_width,screen_height)) clock = pygame.time.Clock() level = Level(level_map,screen) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill('black') level.run() pygame.display.update() clock.tick(60)