import pygame, sys, random from pygame.sprite import AbstractGroup class Crosshair(pygame.sprite.Sprite): def __init__(self, pos_x, pos_y, image): super().__init__() self.image = pygame.image.load(image) self.rect = self.image.get_rect() self.rect.topleft = [pos_x, pos_y] def shoot(self): pygame.sprite.spritecollide(crosshair, target_sprites, True) def update(self): self.rect.center = pygame.mouse.get_pos() class Target(pygame.sprite.Sprite): def __init__(self, picture_path, pos_x, pos_y): super().__init__() self.image = pygame.image.load(picture_path) self.rect = self.image.get_rect() self.rect.x = pos_x self.rect.y = pos_y class GameState(pygame.sprite.Sprite): def __init__(self): self.state = 'intro' def intro(self): for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: self.state = 'main_game' screen.blit(background,(0,0)) screen.blit(ready_text, (screen_width/2-115,screen_height/2-33)) player_group.draw(screen) player_group.update() pygame.display.flip() def main_game(self): for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: crosshair.shoot() screen.blit(background,(0,0)) target_sprites.draw(screen) player_group.draw(screen) player_group.update() pygame.display.flip() def state_manager(self): if self.state == 'intro': self.intro() if self.state == 'main_game': self.main_game() pygame.init() clock = pygame.time.Clock() game_state = GameState() screen_width = 1600 screen_height = 900 screen = pygame.display.set_mode((screen_width,screen_height)) pygame.display.set_caption("Sprites") background = pygame.image.load("W:\\12\\noah.burrell\Programming\Practice\Pygame\BG.png") ready_text = pygame.image.load("W:\\12\\noah.burrell\Programming\Practice\Pygame\\ready.png") pygame.mouse.set_visible(False) crosshair = Crosshair(200, 200, "W:\\12\\noah.burrell\Programming\Practice\Pygame\crosshair.png") player_group = pygame.sprite.Group() player_group.add(crosshair) target_sprites = pygame.sprite.Group() for target in range(50): new_target = Target("W:\\12\\noah.burrell\Programming\Practice\Pygame\\target.png",random.randrange(0, screen_width), random.randrange(0, screen_height)) target_sprites.add(new_target) while True: game_state.state_manager() clock.tick(60)