import pygame, sys from Debug import debug pygame.init() clock = pygame.time.Clock() screen = pygame.display.set_mode([600,600]) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((255,255,255)) debug(pygame.mouse.get_pos()) debug(pygame.mouse.get_pressed(),40) debug("mouse!",pygame.mouse.get_pos()[1],pygame.mouse.get_pos()[0]) #y pos #x pos pygame.display.flip() clock.tick(60)