import pygame,sys pygame.init() clock = pygame.time.Clock() #Create the display surface screen = pygame.display.set_mode((800,800)) second_surface = pygame.Surface([100,200]) second_surface.fill((0,0,0)) kitten = pygame.image.load('kitten.png') kitten_rect = kitten.get_rect() print(kitten_rect.get_rect(topleft=[100,200])) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit screen.fill((255,255,255)) screen.blit(second_surface,(0,50,0)) screen.blit(kitten, (200,200)) pygame.display.flip() clock.tick(60)