import pygame,sys # General Setup pygame.init() clock = pygame.time.Clock() # Create The Display Surface screen = pygame.display.set_mode((800,800)) second_surface = pygame.Surface([100,200]) second_surface.fill ((50,50,50)) kitten = pygame.image.load('kitten.png') kitten_rect = kitten.get_rect(topleft = [100,200]) # Loop while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((255,255,255)) screen.blit(second_surface,(0,50)) screen.blit (kitten,kitten_rect) kitten_rect.right += 5 pygame.display.flip() clock.tick(60)