import pygame, sys class Player(pygame.sprite.Sprite): def __init__(self, pos_x, pos_y): super().__init__() self.sprites = [] self.sprites.append(pygame.image.load("Sprite Animations/attack_1.png")) self.sprites.append(pygame.image.load("Sprite Animations/attack_2.png")) self.sprites.append(pygame.image.load("Sprite Animations/attack_3.png")) self.sprites.append(pygame.image.load("Sprite Animations/attack_4.png")) self.sprites.append(pygame.image.load("Sprite Animations/attack_5.png")) self.sprites.append(pygame.image.load("Sprite Animations/attack_6.png")) self.sprites.append(pygame.image.load("Sprite Animations/attack_7.png")) self.sprites.append(pygame.image.load("Sprite Animations/attack_8.png")) self.sprites.append(pygame.image.load("Sprite Animations/attack_9.png")) self.sprites.append(pygame.image.load("Sprite Animations/attack_10.png")) # General setup pygame.init() clock = pygame.time.Clock() # Game Screen screen_width = 400 screen_height = 400 screen = pygame.display.set_mode((screen_width,screen_height)) pygame.display.set_caption("Sprite Animation") # Creating the sprites and groups moving_sprites = pygame.sprite.Group() player = Player(100,100) moving_sprites.add(player) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit()