import pygame, sys, random

from pygame.sprite import AbstractGroup

class Crosshair(pygame.sprite.Sprite):
    def __init__(self, picture_path):
        super().__init__()
        self.image = pygame.image.load(picture_path)
        self.rect = self.image.get_rect()

    def update(self):
        self.rect.center = pygame.mouse.get_pos()

#General Setup
pygame.init()
clock = pygame.time.Clock()

#Game Screen
screen_width = 1920
screen_height = 1080
screen = pygame.display.set_mode((screen_width,screen_height))

# Load background image
background = pygame.image.load("Creating stages/bg_blue.png").convert()

pygame.mouse.set_visible(False)

#Crosshair
crosshair = Crosshair("Creating stages/Crosshair.png")
crosshair_group = pygame.sprite.Group()
crosshair_group.add(crosshair)

# Calculate number of tiles needed to cover the screen
num_tiles_x = (screen_width // background.get_width()) + 1
num_tiles_y = (screen_height // background.get_height()) + 1

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.MOUSEBUTTONDOWN:
            crosshair.shoot()
    
    # Draw background tiles
    for y in range(num_tiles_y):
        for x in range(num_tiles_x):
            screen.blit(background, (x * background.get_width(), y * background.get_height()))
    

    crosshair_group.draw(screen)
    crosshair_group.update()
    pygame.display.flip()
    clock.tick(60)