level_0 = { 'terrain': '../levels/0/level_0_terrain.csv', 'coins':'../levels/0/level_0_coins.csv', 'fg palms':'../levels/0/level_0_fg_palms.csv', 'bg palms':'../levels/0/level_0_bg_palms.csv', 'crates': '../levels/0/level_0_crates.csv', 'enemies':'../levels/0/level_0_enemies.csv', 'constraints':'../levels/0/level_0_constraints.csv', 'player': '../levels/0/level_0_player.csv', 'grass': '../levels/0/level_0_grass.csv', 'node_pos': (110,400), 'unlock': 1, 'node_graphics': '../graphics/overworld/0'} level_1 = { 'terrain': '../levels/1/level_1_terrain.csv', 'coins':'../levels/1/level_1_coins.csv', 'fg palms':'../levels/1/level_1_fg_palms.csv', 'bg palms':'../levels/1/level_1_bg_palms.csv', 'crates': '../levels/1/level_1_crates.csv', 'enemies':'../levels/1/level_1_enemies.csv', 'constraints':'../levels/1/level_1_constraints.csv', 'player': '../levels/1/level_1_player.csv', 'grass': '../levels/1/level_1_grass.csv', 'node_pos': (300,220), 'node_graphics': '../graphics/overworld/1', 'unlock': 2} level_2 = { 'terrain': '../levels/2/level_2_terrain.csv', 'coins':'../levels/2/level_2_coins.csv', 'fg palms':'../levels/2/level_2_fg_palms.csv', 'bg palms':'../levels/2/level_2_bg_palms.csv', 'crates': '../levels/2/level_2_crates.csv', 'enemies':'../levels/2/level_2_enemies.csv', 'constraints':'../levels/2/level_2_constraints.csv', 'player': '../levels/2/level_2_player.csv', 'grass': '../levels/2/level_2_grass.csv', 'node_pos': (480,610), 'node_graphics': '../graphics/overworld/2', 'unlock': 3} level_3 = { 'terrain': '../levels/2/level_2_terrain.csv', 'coins':'../levels/2/level_2_coins.csv', 'fg palms':'../levels/2/level_2_fg_palms.csv', 'bg palms':'../levels/2/level_2_bg_palms.csv', 'crates': '../levels/2/level_2_crates.csv', 'enemies':'../levels/2/level_2_enemies.csv', 'constraints':'../levels/2/level_2_constraints.csv', 'player': '../levels/2/level_2_player.csv', 'grass': '../levels/2/level_2_grass.csv', 'node_pos': (610,350), 'node_graphics': '../graphics/overworld/3', 'unlock': 4} level_4 = { 'terrain': '../levels/2/level_2_terrain.csv', 'coins':'../levels/2/level_2_coins.csv', 'fg palms':'../levels/2/level_2_fg_palms.csv', 'bg palms':'../levels/2/level_2_bg_palms.csv', 'crates': '../levels/2/level_2_crates.csv', 'enemies':'../levels/2/level_2_enemies.csv', 'constraints':'../levels/2/level_2_constraints.csv', 'player': '../levels/2/level_2_player.csv', 'grass': '../levels/2/level_2_grass.csv', 'node_pos': (880,210), 'node_graphics': '../graphics/overworld/4', 'unlock': 5} level_5 = { 'terrain': '../levels/2/level_2_terrain.csv', 'coins':'../levels/2/level_2_coins.csv', 'fg palms':'../levels/2/level_2_fg_palms.csv', 'bg palms':'../levels/2/level_2_bg_palms.csv', 'crates': '../levels/2/level_2_crates.csv', 'enemies':'../levels/2/level_2_enemies.csv', 'constraints':'../levels/2/level_2_constraints.csv', 'player': '../levels/2/level_2_player.csv', 'grass': '../levels/2/level_2_grass.csv', 'node_pos': (1050,400), 'node_graphics':'../graphics/overworld/5', 'unlock': 5} levels = { 0: level_0, 1: level_1, 2: level_2, 3: level_3, 4: level_4, 5: level_5}