import pygame, sys # General setup pygame.init() clock = pygame.time.Clock() # Create the display surface screen = pygame.display.set_mode((800,800)) second_surface = pygame.Surface([100,200]) second_surface.fill((0,0,255)) cameron = pygame.image.load('cameron.jpg') cameron_rect = cameron.get_rect(topleft = [100,200]) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((255,255,255)) screen.blit(second_surface,(0,50)) screen.blit(cameron,cameron_rect) cameron_rect.right += 5 pygame.display.flip() clock.tick(60)