import pygame import sys import keyboard # Player class class Player(pygame.sprite.Sprite): def __init__(self,pos_x,pos_y): super().__init__() self.sprites = [] self.is_animating = False self.sprites.append(pygame.image.load("task 3/animation-master/animation-master/attack_1.png")) self.sprites.append(pygame.image.load("task 3/animation-master/animation-master/attack_2.png")) self.sprites.append(pygame.image.load("task 3/animation-master/animation-master/attack_3.png")) self.sprites.append(pygame.image.load("task 3/animation-master/animation-master/attack_4.png")) self.sprites.append(pygame.image.load("task 3/animation-master/animation-master/attack_5.png")) self.sprites.append(pygame.image.load("task 3/animation-master/animation-master/attack_6.png")) self.sprites.append(pygame.image.load("task 3/animation-master/animation-master/attack_7.png")) self.sprites.append(pygame.image.load("task 3/animation-master/animation-master/attack_8.png")) self.sprites.append(pygame.image.load("task 3/animation-master/animation-master/attack_9.png")) self.sprites.append(pygame.image.load("task 3/animation-master/animation-master/attack_10.png")) self.current_sprite = 0 self.image = self.sprites[self.current_sprite] self.rect = self.image.get_rect() self.rect.topleft = [pos_x,pos_y] def animate(self): self.is_animating = True def update(self,speed): if self.is_animating == True: self.current_sprite += 0.2 if self.current_sprite >=len(self.sprites): self.current_sprite = 0 self.is_animating = False self.image = self.sprites[int(self.current_sprite)] # General setup pygame.init() clock = pygame.time.Clock() # Screen setup screen_width = 400 screen_height = 400 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Sprite Animation") background = pygame.Surface(screen.get_size()) background.fill((0, 0, 0)) screen.blit(background, (0, 0)) pygame.mouse.set_visible(False) # Creating the sprites and groups moving_sprites = pygame.sprite.Group() player = Player(150, 100) moving_sprites.add(player) # Game Loop while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: player.animate() screen.blit(background, (0, 0)) moving_sprites.draw(screen) moving_sprites.update(0.30) pygame.display.flip() clock.tick(60)