import pygame, sys # General Setup pygame.init() clock = pygame.time.Clock() #Display Surface screen = pygame.display.set_mode((800,800)) second_surface = pygame.Surface([100,200]) second_surface.fill((0,0,255)) samc = pygame.image.load('sc.jpg') samc_rect = samc.get_rect(topleft = [100,200]) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((255,255,255)) screen.blit(second_surface,(0,50)) screen.blit(samc,samc_rect) samc_rect.right += 5 pygame.display.flip() clock.tick(60)