from typing import Any import pygame, sys, random, math class Crosshair(pygame.sprite.Sprite): def __init__(self,picture_path): super().__init__() self.image = pygame.image.load("crosshair_blue_large.png") self.rect = self.image.get_rect() self.gunshot = pygame.mixer.Sound("boom.wav") def shoot(self): self.gunshot.play() pygame.sprite.spritecollide(crosshair,target_group,True) def update(self): self.rect.center = pygame.mouse.get_pos() class target(pygame.sprite.Sprite): def __init__(self,picture_path,pos_x,pos_y): super().__init__() self.image = pygame.image.load(picture_path) self.rect = self.image.get_rect() self.rect.center = [pos_x,pos_y] class GameState(): def __init__(self): self.state = 'main_game' def intro(self): for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: self.state = 'main_game' if event.type == pygame.sprite.Group(): if target_group == 0: print(new_target) # Draw background tiles for y in range(num_tiles_y): for x in range(num_tiles_x): screen.blit(background, (x * background.get_width(), y * background.get_height())) screen.blit(ready_text,(screen_width/2,screen_height/2)) screen.blit(background,(0,0)) screen.blit(ready_text,(screen_width/2 -115,screen_height/2 -33)) crosshair_group.update() crosshair_group.draw(screen) pygame.display.flip() def main_game(self): for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: crosshair.shoot() screen.blit(background,(0,0)) target_group.draw(screen) crosshair_group.update() crosshair_group.draw(screen) pygame.display.flip() def state_manager(self): if self.state == 'intro': self.intro() if self.state == 'main_game': self.main_game() # Draw background tiles for y in range(num_tiles_y): for x in range(num_tiles_x): screen.blit(background,(x * background.get_width(), y * background.get_height())) #steup pygame.init() clock = pygame.time.Clock() game_state = GameState #screen for game screen_width = 1920 screen_height = 1080 screen = pygame.display.set_mode((screen_width,screen_height)) ready_text = pygame.image.load("starting_thing.png") #the background background = pygame.image.load("bg_wood.png").convert() pygame.mouse.set_visible(False) #the crosshair crosshair = Crosshair("crosshair_blue_large.png") crosshair_group = pygame.sprite.Group() crosshair_group.add(crosshair) #target target_group = pygame.sprite.Group() for _ in range(20): new_target = target("target_red1.png", random.randrange(0, screen_width), random.randrange(0, screen_height)) target_group.add(new_target) # Calculate number of tiles needed to cover the screen num_tiles_x = (screen_width // background.get_width()) + 1 num_tiles_y = (screen_height // background.get_height()) + 1 while True: game_state() clock.tick(60)