import pygame, sys pygame.init() clock = pygame.time.Clock() screen = pygame.display.set_mode([800,800]) base_font = pygame.font.Font(None,32) user_text = '' input_rect = pygame.Rect(200,200,140,32) color_active = pygame.Color('lightskyblue3') color_passive = pygame.Color('gray15') color = color_passive active = False while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if input_rect.collidepoint(event.pos): active = True else: active = False if event.type == pygame.KEYDOWN: if active == True: if event.key == pygame.K_BACKSPACE: user_text = user_text[:-1] else: user_text += event.unicode screen.fill((0,0,0)) if active: color = color_active else: color = color_passive pygame.draw.rect(screen,color,input_rect,2) text_surface = base_font.render(user_text,True,(255,255,255)) screen.blit(text_surface,(input_rect.x + 5,input_rect.y + 5)) input_rect.w = max(100,text_surface.get_width() + 10) pygame.display.flip() clock.tick(60)