using System; using UnityEditor.ShaderGraph.Internal; namespace UnityEditor.ShaderGraph { static class ShaderGeneratorNames { private static string[] UV = { "uv0", "uv1", "uv2", "uv3" }; public static int UVCount = 4; public const string ScreenPosition = "ScreenPosition"; public const string VertexColor = "VertexColor"; public const string FaceSign = "FaceSign"; public const string TimeParameters = "TimeParameters"; public const string BoneWeights = "BoneWeights"; public const string BoneIndices = "BoneIndices"; public const string VertexID = "VertexID"; public static string GetUVName(this UVChannel channel) { return UV[(int)channel]; } } }