using System; using System.Reflection; using UnityEditor.ShaderGraph.Drawing; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers { [SGPropertyDrawer(typeof(Texture2DArray))] class Texture2DArrayPropertyDrawer : IPropertyDrawer { internal delegate void ValueChangedCallback(Texture2DArray newValue); internal VisualElement CreateGUI( ValueChangedCallback valueChangedCallback, Texture2DArray fieldToDraw, string labelName, out VisualElement propertyColorField, int indentLevel = 0) { var objectField = new ObjectField { value = fieldToDraw, objectType = typeof(Texture2DArray) }; if (valueChangedCallback != null) { objectField.RegisterValueChangedCallback(evt => { valueChangedCallback((Texture2DArray)evt.newValue); }); } propertyColorField = objectField; var defaultRow = new PropertyRow(PropertyDrawerUtils.CreateLabel(labelName, indentLevel)); defaultRow.Add(propertyColorField); defaultRow.styleSheets.Add(Resources.Load("Styles/PropertyRow")); return defaultRow; } public Action inspectorUpdateDelegate { get; set; } public VisualElement DrawProperty(PropertyInfo propertyInfo, object actualObject, InspectableAttribute attribute) { return this.CreateGUI( // Use the setter from the provided property as the callback newValue => propertyInfo.GetSetMethod(true).Invoke(actualObject, new object[] { newValue }), (Texture2DArray)propertyInfo.GetValue(actualObject), attribute.labelName, out var propertyVisualElement); } } }