using System; using System.Reflection; using UnityEditor.ShaderGraph.Drawing; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers { [SGPropertyDrawer(typeof(int))] class IntegerPropertyDrawer : IPropertyDrawer { internal delegate void ValueChangedCallback(int newValue); internal VisualElement CreateGUI( ValueChangedCallback valueChangedCallback, int fieldToDraw, string labelName, out VisualElement propertyFloatField, int indentLevel = 0) { var integerField = new IntegerField { value = fieldToDraw }; if (valueChangedCallback != null) { integerField.RegisterValueChangedCallback(evt => { valueChangedCallback(evt.newValue); }); } propertyFloatField = integerField; var defaultRow = new PropertyRow(PropertyDrawerUtils.CreateLabel(labelName, indentLevel)); defaultRow.Add(propertyFloatField); defaultRow.styleSheets.Add(Resources.Load("Styles/PropertyRow")); return defaultRow; } public Action inspectorUpdateDelegate { get; set; } public VisualElement DrawProperty(PropertyInfo propertyInfo, object actualObject, InspectableAttribute attribute) { return this.CreateGUI( // Use the setter from the provided property as the callback newValue => propertyInfo.GetSetMethod(true).Invoke(actualObject, new object[] { newValue }), (int)propertyInfo.GetValue(actualObject), attribute.labelName, out var propertyVisualElement); } } }