using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Utility", "Logic", "Is NaN")] class IsNanNode : CodeFunctionNode { public IsNanNode() { name = "Is NaN"; } public override bool hasPreview { get { return false; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_IsNaN", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_IsNaN( [Slot(0, Binding.None)] Vector1 In, [Slot(1, Binding.None)] out Boolean Out) { return @" { Out = isnan(In) ? 1 : 0; } "; } } }