using System.Collections.Generic; using UnityEditor.ShaderGraph.Drawing.Controls; using UnityEngine; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Internal; namespace UnityEditor.ShaderGraph { [Title("Input", "Texture", "Cubemap Asset")] [HasDependencies(typeof(MinimalCubemapAssetNode))] class CubemapAssetNode : AbstractMaterialNode, IPropertyFromNode { public const int OutputSlotId = 0; const string kOutputSlotName = "Out"; public CubemapAssetNode() { name = "Cubemap Asset"; UpdateNodeAfterDeserialization(); } public sealed override void UpdateNodeAfterDeserialization() { AddSlot(new CubemapMaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output)); RemoveSlotsNameNotMatching(new[] { OutputSlotId }); } [SerializeField] private SerializableCubemap m_Cubemap = new SerializableCubemap(); [CubemapControl("")] public Cubemap cubemap { get { return m_Cubemap.cubemap; } set { if (m_Cubemap.cubemap == value) return; m_Cubemap.cubemap = value; Dirty(ModificationScope.Node); } } string GetTexturePropertyName() { return base.GetVariableNameForSlot(OutputSlotId); } public override string GetVariableNameForSlot(int slotId) { return $"UnityBuildTextureCubeStruct({GetTexturePropertyName()})"; } public override void CollectShaderProperties(PropertyCollector properties, GenerationMode generationMode) { properties.AddShaderProperty(new CubemapShaderProperty() { overrideReferenceName = GetTexturePropertyName(), generatePropertyBlock = true, value = m_Cubemap, modifiable = false }); } public override void CollectPreviewMaterialProperties(List properties) { properties.Add(new PreviewProperty(PropertyType.Cubemap) { name = GetTexturePropertyName(), cubemapValue = cubemap }); } public AbstractShaderProperty AsShaderProperty() { var prop = new CubemapShaderProperty { value = m_Cubemap }; if (cubemap != null) prop.displayName = cubemap.name; return prop; } public int outputSlotId { get { return OutputSlotId; } } } class MinimalCubemapAssetNode : IHasDependencies { [SerializeField] private SerializableCubemap m_Cubemap = null; public void GetSourceAssetDependencies(AssetCollection assetCollection) { var guidString = m_Cubemap.guid; if (!string.IsNullOrEmpty(guidString) && GUID.TryParse(guidString, out var guid)) { assetCollection.AddAssetDependency(guid, AssetCollection.Flags.IncludeInExportPackage); } } } }