# Iris Out of Bound Color Clamp Node Clamps the color of the Iris to a given color. This is useful in case the refraction ray reaches the inside of the cornea. ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | -------------------------------------- | ----------------------------------- | ------------------------------------------ | | **Iris Out of Bound Color Clamp Node** | No | Yes | ## Ports | name | **Direction** | type | description | | --------------- | ------------- | ------- | ------------------------------------------------------------ | | **IrisUV** | Input | Vector2 | Normalized UV coordinates to sample either a texture or procedurally generate an Iris Texture. | | **Iris Color** | Input | Color | Previously sampled or generated color of the Iris. | | **Clamp Color** | Input | Color | The color to clamp the Iris to. | | **Iris Color** | Output | Color | Result Iris color for the rest of the pipeline. |