# Custom Color Node (HDRP) The Custom Color Node accesses the custom pass color buffer allocated by HDRP. ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | -------------- | ----------------------------------- | ------------------------------------------ | | Custom Color Node | No | Yes | ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | **UV** | Input | Vector 4 | Screen Position | Sets the normalized screen coordinates to sample. | | **Output** | Output | Vector 4 | None | The value the custom pass color buffer contains at the sampled coordinates. | ## Generated Code Example The following example code represents one possible outcome of this node. ``` void Unity_CustomDepth_LinearEye_float(float4 UV, out float Out) { Out = SampleCustomColor(UV.xy); } ```