# Scriptable Render Passes Use the `ScriptableRenderPass` API to write a custom render pass. You can then inject the pass into the Universal Render Pipeline (URP) frame rendering loop using the `RenderPipelineManager` API or a Scriptable Renderer Feature. |Page|Description| |-|-| |[Introduction to Scriptable Render Passes](intro-to-scriptable-render-passes.md)|What a Scriptable Render Pass is, and how you can inject it into a scene.| |[Write a Scriptable Render Pass](write-a-scriptable-render-pass.md)|An example of a `ScriptableRenderPass` instance that uses `Blit` to create a red tint effect.| |[Inject a pass via scripting](../customize/inject-render-pass-via-script.md)|Use the `RenderPipelineManager` API to inject a render pass, without using a Scriptable Renderer Feature.| ## Additional resources - [Inject a pass using a Scriptable Renderer Feature](scriptable-renderer-features/inject-a-pass-using-a-scriptable-renderer-feature.md)