# Custom render passes Create a custom render pass in a C# script and inject it into the Universal Render Pipeline (URP) frame rendering loop. |Page|Description| |-|-| |[Custom render pass workflow in URP](custom-rendering-pass-workflow-in-urp.md)|Add and inject a custom render pass to change how URP renders a scene or the objects within a scene.| |[Scriptable Render Passes](scriptable-render-passes.md)|Use the Scriptable Render Pass API to create a custom render pass.| |[Scriptable Renderer Features](scriptable-renderer-features/scriptable-renderer-features-landing.md)|Use the Scriptable Renderer Feature API to inject a custom render pass into a URP renderer.|