using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
///
/// Interface to add additional gizmo renders for a
///
public interface IVolumeAdditionalGizmo
{
///
/// The type that overrides this additional gizmo
///
Type type { get; }
///
/// Additional gizmo draw for
///
/// The
/// The
void OnBoxColliderDraw(IVolume scr, BoxCollider c);
///
/// Additional gizmo draw for
///
/// The
/// The
void OnSphereColliderDraw(IVolume scr, SphereCollider c);
///
/// Additional gizmo draw for
///
/// The
/// The
void OnMeshColliderDraw(IVolume scr, MeshCollider c);
}
}