using System; using UnityEngine; namespace UnityEditor.Rendering { /// /// Item to store information used by /> /// internal struct MaterialHeaderScopeItem { /// that will be rendered on the public GUIContent headerTitle { get; set; } /// The bitmask for this scope public uint expandable { get; set; } /// The action that will draw the controls for this scope public Action drawMaterialScope { get; set; } /// The url of the scope public string url { get; set; } } }