using System;
using UnityEngine;
namespace UnityEditor.Rendering
{
///
/// Item to store information used by />
///
internal struct MaterialHeaderScopeItem
{
/// that will be rendered on the
public GUIContent headerTitle { get; set; }
/// The bitmask for this scope
public uint expandable { get; set; }
/// The action that will draw the controls for this scope
public Action drawMaterialScope { get; set; }
/// The url of the scope
public string url { get; set; }
}
}