namespace UnityEditor.Rendering
{
/// Camera UI Shared Properties among SRP
public static partial class CameraUI
{
public static partial class Rendering
{
/// Draws Stop NaNs related fields on the inspector
/// The serialized camera
/// The editor owner calling this drawer
public static void Drawer_Rendering_StopNaNs(ISerializedCamera p, Editor owner)
{
EditorGUILayout.PropertyField(p.stopNaNs, Styles.stopNaNs);
}
/// Draws Dithering related fields on the inspector
/// The serialized camera
/// The editor owner calling this drawer
public static void Drawer_Rendering_Dithering(ISerializedCamera p, Editor owner)
{
EditorGUILayout.PropertyField(p.dithering, Styles.dithering);
}
/// Draws Culling mask related fields on the inspector
/// The serialized camera
/// The editor owner calling this drawer
public static void Drawer_Rendering_CullingMask(ISerializedCamera p, Editor owner)
{
EditorGUILayout.PropertyField(p.baseCameraSettings.cullingMask, Styles.cullingMask);
}
/// Draws occlusion Culling related fields on the inspector
/// The serialized camera
/// The editor owner calling this drawer
public static void Drawer_Rendering_OcclusionCulling(ISerializedCamera p, Editor owner)
{
EditorGUILayout.PropertyField(p.baseCameraSettings.occlusionCulling, Styles.occlusionCulling);
}
}
}
}