using UnityEngine;
namespace UnityEditor.Rendering
{
/// Camera UI Shared Properties among SRP
public static partial class CameraUI
{
///
/// Output section
///
public static partial class Output
{
///
/// Styles
///
public static class Styles
{
///
/// Header of the section
///
public static readonly GUIContent header = EditorGUIUtility.TrTextContent("Output", "These settings control how the camera output is formatted.");
#if ENABLE_MULTIPLE_DISPLAYS
///
/// Target display content
///
public static readonly GUIContent targetDisplay = EditorGUIUtility.TrTextContent("Target Display");
#endif
///
/// Viewport
///
public static readonly GUIContent viewport = EditorGUIUtility.TrTextContent("Viewport Rect", "Four values that indicate where on the screen HDRP draws this Camera view. Measured in Viewport Coordinates (values in the range of [0, 1]).");
///
/// Allow dynamic resolution content
///
public static readonly GUIContent allowDynamicResolution = EditorGUIUtility.TrTextContent("Allow Dynamic Resolution", "Whether to support dynamic resolution.");
///
/// Depth content
///
public static readonly GUIContent depth = EditorGUIUtility.TrTextContent("Depth");
}
}
}
}