namespace UnityEditor.Rendering
{
/// Camera UI Shared Properties among SRP
public static partial class CameraUI
{
///
/// Environment Section
///
public static partial class Environment
{
/// Draws layer mask planes related fields on the inspector
/// The serialized camera
/// The editor owner calling this drawer
public static void Drawer_Environment_VolumeLayerMask(ISerializedCamera p, Editor owner)
{
EditorGUILayout.PropertyField(p.volumeLayerMask, Styles.volumeLayerMask);
}
}
}
}