using Unity.CodeEditor; using UnityEditor; namespace Packages.Rider.Editor.PostProcessors { internal class RiderAssetPostprocessor: AssetPostprocessor { public static bool OnPreGeneratingCSProjectFiles() { var path = RiderScriptEditor.GetEditorRealPath(CodeEditor.CurrentEditorInstallation); if (RiderScriptEditor.IsRiderOrFleetInstallation(path)) return !ProjectGeneration.ProjectGeneration.isRiderProjectGeneration; return false; } } }