using System.Collections.Generic; using UnityEditor; using Codice.Client.BaseCommands; using Codice.CM.Common; using GluonGui.WorkspaceWindow.Views.Checkin.Operations; namespace Unity.PlasticSCM.Editor.Views.PendingChanges.Dialogs { internal class LaunchDependenciesDialog : DependenciesHandler.IDependenciesDialog { internal LaunchDependenciesDialog(string operation, EditorWindow parentWindow) { mOperation = operation; mParentWindow = parentWindow; } bool DependenciesHandler.IDependenciesDialog.IncludeDependencies( WorkspaceInfo wkInfo, IList> dependencies) { return DependenciesDialog.IncludeDependencies( wkInfo, dependencies, mOperation, mParentWindow); } string mOperation; EditorWindow mParentWindow; } }