using System.Collections.Generic; using UnityEditor; using Codice.Client.GameUI.Checkin; using GluonGui.Dialog; using GluonGui.WorkspaceWindow.Views.Checkin.Operations; using PlasticGui; using Unity.PlasticSCM.Editor.UI; namespace Unity.PlasticSCM.Editor.Views.PendingChanges.Dialogs { internal class LaunchCheckinConflictsDialog : CheckinUIOperation.ICheckinConflictsDialog { internal LaunchCheckinConflictsDialog(EditorWindow window) { mWindow = window; } Result CheckinUIOperation.ICheckinConflictsDialog.Show( IList conflicts, PlasticLocalization.Name dialogTitle, PlasticLocalization.Name dialogExplanation, PlasticLocalization.Name okButtonCaption) { ResponseType responseType = CheckinConflictsDialog.Show( conflicts, dialogTitle, dialogExplanation, okButtonCaption, mWindow); return responseType == ResponseType.Ok ? Result.Ok : Result.Cancel; } EditorWindow mWindow; } }