using UnityEditor.IMGUI.Controls; using PlasticGui.Gluon.WorkspaceWindow.Views.IncomingChanges; namespace Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon { internal class ChangeTreeViewItem : TreeViewItem { internal IncomingChangeInfo ChangeInfo { get; private set; } internal ChangeTreeViewItem(int id, IncomingChangeInfo change) : base(id, 1) { ChangeInfo = change; displayName = change.GetPathString(); } } }