using UnityEditor.IMGUI.Controls; using PlasticGui.WorkspaceWindow.Merge; namespace Unity.PlasticSCM.Editor.Views.IncomingChanges.Developer { internal class ChangeTreeViewItem : TreeViewItem { internal MergeChangeInfo ChangeInfo { get; private set; } internal ChangeTreeViewItem(int id, MergeChangeInfo change) : base(id, 1) { ChangeInfo = change; displayName = id.ToString(); } } }