using System.IO; using UnityEditor; using Codice.Client.Common; using PlasticGui; namespace Unity.PlasticSCM.Editor.Views.History { internal static class SaveAction { internal static string GetDestinationPath( string wkPath, string path, string defaultFileName) { string title = PlasticLocalization.GetString( PlasticLocalization.Name.SaveRevisionAs); string parentDirectory = GetDirectoryForSaveAs(wkPath, path); return EditorUtility.SaveFilePanel( title, parentDirectory, defaultFileName, string.Empty); } static string GetDirectoryForSaveAs(string wkPath, string path) { if (PathHelper.IsContainedOn(path, wkPath)) return Path.GetDirectoryName(path); return WorkspacePath.GetWorkspacePathFromCmPath( wkPath, Path.GetDirectoryName(path), Path.DirectorySeparatorChar); } } }