%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: NavmeshOutline m_Shader: {fileID: 4800000, guid: 6c78a6dd468954643a87ebf0014bc305, type: 3} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: data: first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: 0ff27a4aaa0ce4d1ba6a39ce3c868a76, type: 3} m_Scale: {x: 2, y: 2} m_Offset: {x: 0, y: 0} data: first: name: _BumpMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DecalTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _Falloff second: m_Texture: {fileID: 2800000, guid: 6267c94129d874d7bafe507aa753046a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: data: first: name: _Scale second: -2.68000007 data: first: name: _Shininess second: .699999988 data: first: name: _InvFade second: 1 data: first: name: _PixelWidth second: 4.4000001 m_Colors: data: first: name: _Color second: {r: 1, g: 1, b: 1, a: .745000005} data: first: name: _SpecColor second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _Emission second: {r: 0, g: 0, b: 0, a: 1} data: first: name: _Tint second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _FadeColor second: {r: .656880796, g: .656880796, b: .656880796, a: .313600004} data: first: name: _TintColor second: {r: .5, g: .5, b: .5, a: .5} data: first: name: _EmisColor second: {r: .200000003, g: .200000003, b: .200000003, a: 0} data: first: name: _Amb second: {r: 0, g: 1, b: .33381772, a: 1} data: first: name: _Low second: {r: 1, g: 1, b: 1, a: .699999988} data: first: name: _Emmission second: {r: .474489808, g: .474489808, b: .474489808, a: 1} --- !u!1002 &2100001 EditorExtensionImpl: serializedVersion: 6