import pygame import sys pygame.init() screen = pygame.display.set_mode( ( 400, 300 ) ) background = pygame.Surface((400, 300)) surface = pygame.Surface(( 10, 10)) surface.fill((0,255,0)) pos = [175, 125] while True : events = pygame.event.get() for event in events: if event.type == pygame.QUIT : pygame.quit() sys.exit() if event.type == pygame.KEYDOWN : if event.key == pygame.K_RIGHT : pos[0] += 20 screen.blit( background, (0,0)) screen.blit(surface, pos) pygame.display.update()