import pygame from pygame.locals import * import sys pygame.init() displaysurface = pygame.display.set_mode((300, 300)) mySurface = pygame.Surface((50,50)) mySurface.fill((0,255,0)) mySurface2 = pygame.Surface((100, 50)) mySurface2.fill((0, 255, 0)) while True : events = pygame.event.get() for event in events: if event.type == pygame.QUIT : pygame.quit() sys.exit() displaysurface.blit(mySurface, (50,50)) displaysurface.blit(mySurface2, (50,100)) pygame.display.update()