import pygame, sys # Basics pygame.init() clock = pygame.time.Clock() screen_width, screen_height = 800, 800 screen = pygame.display.set_mode((screen_width, screen_height)) class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.Surface((100, 100)) self.image.fill((255, 255, 255)) self.rect = self.image.get_rect(center=(screen_width/2, screen_height/2)) player = Player() player_group = pygame.sprite.Group() player_group.add(player) # Game Loop while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() # Drawing