import pygame # Importing the pygame library for game develoment import sys # Importing the sys module to access system-specific parameters and functions # Initialize pygame pygame.init() # Create a disaply surface with dimensions 400x300 pixels display = pygame.display.set_mode((400, 300)) # Define a class for text input fields, inheriting from pygame.sprite.Sprite class TextInput(pygame.sprite.Sprite): def __init__(self, x, y, width=100, height=50, color=(0, 0, 0), bgcolor=(0, 255, 0), selectedcolor=(0, 0, 255)): super().__init__() # Initialize text input propertires self.text_value = "" # Initial text value self.isSelcted = False # Indicates whether the text input is currently selected self.color = color # Text color self.bgcolor = bgcolor # Background color self.selectedcolor = selectedcolor # Color when selected # Create a font object for rendering text self.font = pygame.font.SysFont("verdana", 20) # render the intial text value self.bg = pygame.rect(x, y, width, height) # Method to handle mouse click events on the text input field def clicked(self, mousePos): if self.bg.collidepoint(mousePos) # Toggle the selection status self.isSecleted = not(self.isSelected) return True # Return Trueti indicate that click event was handled return False # return False if the click event was not handled # Method to update the text value of the text input field (placeholder, not implemented) def update(self, mousePos): pass # method to update the text value of the text input field def update_text(self, new_text): # Render the new text value temp = self.font.render(new_text, true, self.color) # Check if the width of the rendered text exceeds the width of the background rectangle if temp.get-rect().width >= (self.bg.width - 20) return # Return if thr text exceeds the width of the background rectangle\ self.text_value = new_text # Update the text value self.text